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MOBAGamers Identity Crisis

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This is more of a self reflective article about the whole MOBA term that has spread around, and the issues that this term brings.

Firstly as a sort of a history backdrop, the term was created by one of Riots highest developers before LoL went into closed beta (either Marc Merrill or Steve snow came up with the term). Since at the time the League of Legends boards developed quite a community (for a game not even in beta phase yet) it started being adopted both inside the League of Legends community and outside LoL due to the interviews with Riots staff (where they used the MOBA term). Ever since then, the term spread basically like wildfire (also thanks to this site) where its now to the point where MOBA is generally excepted as the genre for games such as DotA/LoL/HoN (these were formally categorized as AoS games, after the Aoen Of Strife custom map in SC which was the first known game using this "genre")

So what exactly is the issue? Well the problem exactly lies is that the term, simply put, is incredibly vague and broad term that doesn't really work well in actually defining the genre. For those who don't know, MOBA stands for Multiplayer Online Battle Arena. It should become immediately obvious that basically the majority multiplayer games fall under this category, and this is the reason why its also a highly disputed term. Games from CS to SC (these games are multiplayer, they are online, they are in an arena which in this case are the levels and maps and you obviously battle) to even online card games (yu-gi-oh anyone?) to obviously games like DotA or LoL or HoN. The only other genre that could possibly have such a vague term is RTS (real time strategy) since it can be argued that almost any genre requires strategy. However in this case, RTS is actually based off the term "strategy games" which were board games that specifically focused on strategy (and hence how the RTS term developed). This means one can say the same about MOBA (i.e. MOBA games focus on the concept of battle), however again as explained earlier, most online games focus on battle in the first place.

A lot of people at this point would say that I am exploding the problem, that even if the term is deemed as "vague" it really doesn't matter. The biggest problem doesn't really arise from the people already familiar with the games in the genre but it does present itself with issues when it comes to people attempting to understand the games in the genre. Think of it this way, we categorize different professions in science such as physics, biology,chemistry etc etc. If everyone generally went around using the term scientist to describe the various sub categories of science, people would then start assuming that a biologist is basically the same as a chemist with some slight differences (which is obviously quite incorrect).

This is in fact the issue that is now starting to arise with using the term MOBA. It wasn't so much of an issue before (since MOBA was only really used as a replacement of the term AoS, of which only clearly defined games such as DotA/LoL/HoN fell under) however we are now getting games which became categorised as MOBA but are indeed quite different. For example, now that the game BLC (Bloodline Champions) is getting attention, there have been number of cases where people are claiming that BLC is the same type of game as DotA or LoL (which is further from the truth). The most extreme example is a review of Bloodline Champions by the "Rock Paper Shotgun" game review site (http://www.rockpapershotgun.com/2010/01/19/the-thin-red-line-bloodline-champions/)

As you can see, its being implied that the game itself is similar to DotA Allstars and there are a massive number of comments on the website from DotA players commenting on the game (people assuming that its a DotA clone and commenting/criticizing the game from that perspective). I commented on the site some time ago stating that in fact the game is in fact quite different to DotA. This problem has also shown itself in other areas, for example on the Bloodline Champions boards there are people posting there expecting the game to be like DotA/LoL/HoN (since its categorized as a MOBA) and then there have been these debates trying to explain to people what the game actually IS.

This is however the ironic thing, since although Riot came up with the term MOBA, this site MOBAGamers is most likely what spread the term so massively, especially during the beta of League Of Legends. I also believe it was this site that first categorized the game BLC under MOBA (just be mentioning the game on their site). So where exactly does this leave us now? Should we come up with another name that more accurately portrays the genre, should we still use the term MOBA and if so how are we going to deal with defining games as MOBA or not MOBA, should we add some context on the term or should we just, leave it be?

Last Updated ( Monday, 08 March 2010 19:30 )
 

BLC gets it own section!

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Since BLC has become increasingly popular and is now in its beta stage, we believe it deserves its own section. As you notice the menu has changes slightly, the malfunctioning "Your Profile" has been removed (until we can fix it properly) and BLC has been added (standing for Bloodline Champions). All articles (formerly in the Other MOBA's section) has been moved to BLC.

We will be doing more changes to the site to make it cleaner in the near future 

Last Updated ( Monday, 08 March 2010 19:31 )
 

MOBAGamers Staff Expands

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As you may have recently noticed, MOBA hasn't been as up to date as it "should" be. Unfortunately, Hunter is unable to devote as much time as he would like to MOBAGames and so this is an announcement introducing the new MOBAGamers expanded staff, first of which is myself

Who Am I?

I am a university student currently on pause for work studying computer science in Australia. I am currently 21 years old and have a hobby for both games and programming (other hobbies include music)

Background Info

My first MOBA game that I played was DotA classic, which was created by Eulers. Shortly after I played 3C, Tides of Darkness, DotA stand of the Dwarves and then EOTA and Rise Of Winterchill. I was part of wc3campaigns.net modding community, under the alias pandamine. I helped on projects such as Rise of Winterchill and Island defence (this was before Wall.Up! took my name, but that is another story altogether). On wc3campaigns.net I created AMHS (Anti Map Hack System) and ReplayDetect function (required for AMHS in order to detect if a game was being played or viewed as a replay) which ended up being somewhat implemented in DotA as -ah (however wasn't updated since its second revision). I was also on the DotA-Allstar boards, mainly posting in the balance section of the forums at the time.

Later on, I went on hiatus for a bit as graduated from high school, after which I participated in the League Of Legends/Heroes of Newerth beta's. Currently I am still playing LoL (occasionally), DotA/HoN and in the beta for Bloodline Champions

Myself Regarding MOBAGamers

Since I have a very good general knowledge of MOBA type game and have played every game in the genre (apart from Demigod) extensively I have a very good understand of the games in general. I myself have known Hunter since LoL's beta, and him knowing my to the point, objective and critical writing style I was immediately "hired per say" as part of the MOBAGamers site.

Hope you all enjoy the new staff being introduced into MOBAGamers!! 

Last Updated ( Wednesday, 03 March 2010 19:19 )
 

League of Legends Opens its Doors to Everyone

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League of Legends, the new DOTA?  Free?  Sign me up!
League of Legends, the new DOTA? Free? Sign me up!
Copyright Riot Games

Big news today from the MOBA front, the “spiritual successor” to the smash game DOTA - League of Legends - will be opening up the beta to everyone. The official launch for the “pre-season” begins on the 27th, so this is a great time to get in and see what all the hype is about before launch.



Riot Games has been working on this bold new project for some time, and it's “finally” here. For those who haven't been following, the model is something new – a free to play (meaning you won't even have to buy a box copy unless you'd like some special perks) MOBA with customization options and more from the cash shop.



League of Legends recently underwent a complete UI overhaul, with new voices and a sleek interface reminiscent of the Warcraft 3 engine that powered DOTA, including a brand new three player map that focuses on smaller, more intense battles where a player can have more impact on the outcome of the game (You guys who hate being stunlocked for a whole fight, this map is for you!)



So if you're old or new it might be time to head over to the website and try out all the goodies before there's a gaming “Riot” next week when it goes live!

Last Updated ( Thursday, 22 October 2009 12:50 )
 

League of Legends, a Developer's Deathwish

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Riot Game$It was a game made by some of the great minds behind everyone's favorite mod map, the legendary DOTA.  It was touted and revered as being a free to play amazing game, albeit behind a hideous Adobe Air powered gasbag of a client.  But yesterday, the hammer dropped.  The shoe fell, the dream died, and the bloated disgusting entity known as League of Legends revealed its true colors. 

The cash shop, a longstanding method of income for most free to play games, generally provides some customization options, visual perks, some boosts, for a reasonable price.  Well, if the League of Legends numbers provided from some screencaps taken yesterday are correct, this game could cost you literally well over a thousand dollars to unlock everything.  A far cry from beating a guy on Street Fighter 4 to unlock M. Bison, this pricing model makes cash cows like Gunbound and Maplestory look like GOOD DEALS. 

Of course Riot needs to make money. Of course they clearly needed a cash shop. But charging ten dollars a hero?  Want to experience the “full game?” I hope your wallet is loaded up.  It appears that the years of “dedication to the game” from the riot developers was nothing more than the standard load of tripe that's been shoved down gamers throats since the realization that people will pay money to play games.  Sure, there will be some morons willing to spend hundreds of dollars to unlock heroes but gamers in general are sick and tired of being bent over with absurd prices and fees. Games cost a lot to make there is no argument there but these prices are off the wall batshit insane.  Want to toss out that “It's beta, prices are not set yet!!!” excuse?  You have about a week to cling to your misplaced hope. 

There's a reason cash shops haven't been used in competitive games, because it does what no competitive game should have, an intrinsically even playing field.  If player A drops a grand on runes and champions, he is going to have a serious, non-skill advantage on player B. 

I remember when I got behind this game.  I told my friends, my family, hell I even told the neighbor's dog in hushed whispers that it was coming, this amazing game, this DOTA inspired work of genius.  I should have known that there was only one driving force and that was not the players, not the game, but straight up money motivation.  And come the end of the month, I'd wager any number of “influence points” that Riot is going to see what happens when you alienate and assault your playerbase.  You may want to give Funcom a call and ask them how Age of Conan turned out. 
 

Good luck, Riot.

 

IceFrog Announces Working with VALVE?

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IceFrog Valve
Today, we learn of interesting news. Icefrog announces HERE that he's leading a team at VALVE (an American video game company best known for Half-Life and it's content delivery system STEAM). What does this mean? Icefrog was very cautious of what he released in his blog, but he mentions that "I look forward to revealing more specific details when the time is right." He also mentions something that really should excite, motivate and confuse a lot of the DotA fans, "I finally have all the resources needed to do some very exciting stuff that you guys will love."



Is IceFrog late to his own ship? With the development of Heroes of Newerth, what many have referred to as DotA 2.0, and other companies like Riot Games, already trying rape the DotA community for it's self-proclaimed "spiritual successor" to DotA "League of Legends" one really has to wonder.



What does this mean for the future of DotA? IceFrog also points out "My goal and top priority in the future is to solve the surrounding issues that affect the DotA experience in order to allow it to reach new heights". He's always stated he is going to be working on DotA as long as possible, he's hinted at hero remakes in 6.65 and new features for balance and gameplay mechanics.



One thing is for sure, We (the DotA community), have a ton of faith in IceFrog. IceFrog has worked hard to keep DotA one of the most played games in the world, each map release boasting more items, heroes, and balances.



As much as I'm looking forward to getting in on some of the action, this raises a lot of questions, too many actually. Obviously VALVE sees the potential IceFrog has with the DotA community, and if they have any say in it, it's going to be like DotA. So what can we really get out of this?



Game Development: Is there a standalone DotA coming? There's already Heroes of Newerth and it's damn near done. How long will it take him and Valve to hash out a new game? Years?



DotA's Future: So when he is with Valve, at what point does DotA become a secondary goal? This was the announcement many have feared for a long time. People will have to actually purchase a game instead of downloading it and playing via the many methods of piracy DotA has become accustomed to. This means that many Asian countries that have less accessibility to high end gaming machines will be left in the cold when DotA's development is dried up?



Heroes of Newerth's Future: This one is a little easier to forecast since there are already so many players online. Heroes of Newerth made it's debut on Facebook, and launched a closed beta that has been one of the largest, most successful beta in size in the history of gaming.
The amount of pre-orders for the game deter any thought that the game doesn't appeal to DotA players already. How soon could IceFrog produce a game to actually compete with HoN?



League of Legend's Future:
The future of this title is more and more grim each announcement. The only advantage LoL had was that some of DotA's "original creators" teamed up to make a DotA successor. Problem is, Guinsoo was widely known for not knowing balance in DotA, the last version of DotA Guinsoo released before IceFrog took over contained Stealth Assassin with a Death Ward that fired chaos damage at enemy heroes while you chased them as they ran away from it.



What do you guys think? Leave comments below on what this news means to you!
Last Updated ( Wednesday, 07 October 2009 11:35 )
 
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