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Nov16

League of Legends – Initial Review

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League of Legends, Ryze the Rogue-Mage squares off with Kassadin
League of Legends, Ryze the Rogue-Mage squares off with Kassadin
Copyright Riot Games

Well it's finally here – League of Legends, the brainchild of the creators of the insanely popular Warcraft 3 map “DOTA Allstars”. Does it live up to the hype?



First of all, lets start with the pricing. League of Legends features a free-to-play model featured in many popular MMORPG's such as Dungeon Fighter Online or Atlantica Online – you can play to unlock content over time, or just straight up shell out some coin to get the features faster. You can also use the paid service to unlock special character skins which will make you the envy of the other players in the game – a visual bonus, but no real in game power. Since the base game is free, it's earning a gold star here.



Then we come to the “pre-game” interface, PVP.net – Honestly, this system could have been designed a whole lot better and probably wasn't ready for release. It's clunky, looks bad, and is plagued with crashing and bugs, including not being able to see your friends on the instant-messenger style popup panel. The matchmaking system, while definitely not 100 percent accurate at landing you in an even match, does flow smoothly and can get you in a game with your so called peers in a minute or less, without the frustration of having to balance teams by yourself.



The cell-shaded graphics have been panned by the gaming community since the first screenshots were released and this is an area where it comes down to personal preference. They take some getting used to, but in the end they actually aren't that bad. They're not for everyone but in complete fairness, give them a chance – they may grow on you after a few games.



The characters – Riot scores massive points in this department. The creative minds behind these guys have come up with some original and epic personalities. From the fireball-flinging, demon-bear doll wielding Annie to the orange-eating cannonball blasting Gangplank, the heroes have a host of unique abilities that are a true joy to use. There's werewolves, barbarian kings, psychotic jesters, and a freaking pint-sized “Yordle” with a blowgun and mushroom traps. The entire fantasy spectrum is represented and redefined with the cast of characters and Riot deserves ten thumbs up for their efforts here.



Hero abilities in LoL take a much bigger role than they have in previous MOBA games such as DOTA – and it's a pleasant experience. You'll be using your skills much more actively during the course of a game rather than saving them for use when it's “time to strike”. The addition of a stat called “ability power” also allows caster-style heroes to be useful in the late game, while in most games of the genre casters die off with fixed values for their skills.



Items, items items – the gear that makes the game. The items are well thought out and interesting, with many of them featuring a team oriented slant, promoting players to stick with their allies to provide them with various auras and buffs. There's a lot of choices, and it's all organized by item type to help you find exactly what you're looking for. Completely new and don't know what's going on? The “recommended” item tab will take care of you until you're skilled enough to make your own decisions. There are no items with active abilities, which is a rather questionable choice, but since LoL seems to focus more on character abilities it is not a glaring issue.



Your average game takes anywhere from 30 minutes to an hour, and plays a lot like DOTA with plenty of additions and twists to the inspirational work. LoL's gameplay is highly customizable with summoner spells, runes, and WoW-talent tree styled choices. One does wonder, however, that if LoL is meant to be competitive what sort of advantage a level 30 player with a fully optimized rune book would have over someone without any, but since runes are currently not enabled in it's hard to say.



Overall this is a great addition to the ranks of an emerging genre, and has some great potential. With the store still not in the game it's anyone's guess how things will be once it releases, but this one is going to come down to Riot's dedication to the game and where they want to take it. It was probably launched too early, with many features not working, buggy, or not even around yet but with a F2P title you can get away with that. To a point.



With LoL being F2P, there's every reason to give it a shot and see if you like it, it's a winning mix that will appeal to a wide variety of gaming backgrounds and playstyles.  Want to play? Head right on over to the official website.

Last Updated ( Monday, 16 November 2009 08:12 )
 
Nov16

League of Legends Launches

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League of Legends - Fast paced MOBA/DOTA action with RPG elements!
League of Legends - Fast paced MOBA/DOTA action with RPG elements!
Copyright Riot Games

The DOTA-inspired League of Legends hits both shelves and the digital world today, available for free-to-play access over at the website. Players can download and begin playing and working up their characters immediately!



For the duration of the launch rollout, all of the characters in League of Legends will be able to be played – after the party ends, players will have to fork over their influence points (earned by playing games) or cash to unlock bonuses in the store, which include champions, special skins, and runes to augment their characters. So if you're looking to try out some champions to see which ones you like the most, or just get a head start on earning some experience points and influence, now is a great time to jump into the fray!



League of Legends features “Multi-player Online Battle Arena” style gameplay with elements of MMORPG's, such as permanent character development, talent trees, augmenting abilities with runes, and unlocking additional content. As with many games of the genre, players pick a hero and assault the enemy base while protecting their – all while leveling up, purchasing items, gaining skills, and battling the opposing forces.



The paid version retailing at 29.99 comes with a collection of pre-unlocked characters, some runes, and special skins, and is a great way to get a head start on the game and will allow you to save some of your hard earned IP for other things.



Since it's free, there's really no reason not to give it a try – see you in Summoner's Rift!

Last Updated ( Monday, 16 November 2009 08:11 )
 
Oct22

League of Legends Opens its Doors to Everyone

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League of Legends, the new DOTA?  Free?  Sign me up!
League of Legends, the new DOTA? Free? Sign me up!
Copyright Riot Games

Big news today from the MOBA front, the “spiritual successor” to the smash game DOTA - League of Legends - will be opening up the beta to everyone. The official launch for the “pre-season” begins on the 27th, so this is a great time to get in and see what all the hype is about before launch.



Riot Games has been working on this bold new project for some time, and it's “finally” here. For those who haven't been following, the model is something new – a free to play (meaning you won't even have to buy a box copy unless you'd like some special perks) MOBA with customization options and more from the cash shop.



League of Legends recently underwent a complete UI overhaul, with new voices and a sleek interface reminiscent of the Warcraft 3 engine that powered DOTA, including a brand new three player map that focuses on smaller, more intense battles where a player can have more impact on the outcome of the game (You guys who hate being stunlocked for a whole fight, this map is for you!)



So if you're old or new it might be time to head over to the website and try out all the goodies before there's a gaming “Riot” next week when it goes live!

Last Updated ( Thursday, 22 October 2009 12:50 )
 
Oct16

League of Legends, a Developer's Deathwish

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Riot Game$It was a game made by some of the great minds behind everyone's favorite mod map, the legendary DOTA.  It was touted and revered as being a free to play amazing game, albeit behind a hideous Adobe Air powered gasbag of a client.  But yesterday, the hammer dropped.  The shoe fell, the dream died, and the bloated disgusting entity known as League of Legends revealed its true colors. 

The cash shop, a longstanding method of income for most free to play games, generally provides some customization options, visual perks, some boosts, for a reasonable price.  Well, if the League of Legends numbers provided from some screencaps taken yesterday are correct, this game could cost you literally well over a thousand dollars to unlock everything.  A far cry from beating a guy on Street Fighter 4 to unlock M. Bison, this pricing model makes cash cows like Gunbound and Maplestory look like GOOD DEALS. 

Of course Riot needs to make money. Of course they clearly needed a cash shop. But charging ten dollars a hero?  Want to experience the “full game?” I hope your wallet is loaded up.  It appears that the years of “dedication to the game” from the riot developers was nothing more than the standard load of tripe that's been shoved down gamers throats since the realization that people will pay money to play games.  Sure, there will be some morons willing to spend hundreds of dollars to unlock heroes but gamers in general are sick and tired of being bent over with absurd prices and fees. Games cost a lot to make there is no argument there but these prices are off the wall batshit insane.  Want to toss out that “It's beta, prices are not set yet!!!” excuse?  You have about a week to cling to your misplaced hope. 

There's a reason cash shops haven't been used in competitive games, because it does what no competitive game should have, an intrinsically even playing field.  If player A drops a grand on runes and champions, he is going to have a serious, non-skill advantage on player B. 

I remember when I got behind this game.  I told my friends, my family, hell I even told the neighbor's dog in hushed whispers that it was coming, this amazing game, this DOTA inspired work of genius.  I should have known that there was only one driving force and that was not the players, not the game, but straight up money motivation.  And come the end of the month, I'd wager any number of “influence points” that Riot is going to see what happens when you alienate and assault your playerbase.  You may want to give Funcom a call and ask them how Age of Conan turned out. 
 

Good luck, Riot.

 
Oct15

Heroes of Newerth - Enter Sandman

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Sand Wraith
BOO! It's a Sand Wraith.
 

 

Just in time for Halloween mayhem, Heroes of Newerth has unveiled the latest spooky DotA port – The Sand Wraith. From belching sand through terrain and blasting damage back at his assailants, this hero comes ready to deal with just about anything.

 

DOTA fans will remember Sand's previous form as Spectre, whose presence often changed the entire dynamic of a game. Let's take a quick peek at Sand Wraith's abilities.

 

Sand Wraith can vomit up a trail of sand that slows his foes and on which he can travel with no environmental issues. Yes, this means you can flow through rocks, trees, water, the air, whatever with no collision and chase down your fleeing opponent no matter how hard he tries to Barry Sanders juke through the fog of war.

 

Next up is his ability to do extra “true” damage to heroes who are alone, playing up his ability to prey on the weak and undefended. Your opponents will think twice before turning their back and running from you, as this will only increase your damage output without their allies around.

 

Sand Wraith's third ability really helps out with his agility hero “soft” status. All too often your speedy friends will be blasted into oblivion before they can get their high damage off by nukes or burst damage – but the Wraith's dissipation ability takes care of all of that, redirecting up to 20% of all incoming pain back upon his opponents in a huge radius, making him a nasty target to focus at one's own peril.

 

And then we come to the ultimate of Sand Wraith – a signature move like no other, Mirage allows the hero to create an image that will spawn and attack every single one of the opposing heroes. Yes, this means it will reveal the entire opposing team as well as throw on some considerable damage as your clones cut up damaged or isolated foes. Like Thunderbringer's ultimate, the skill will hit all of your opponents no matter where they try to run or hide.

 

But that's not even the best part. The best part is you can actually teleport yourself to one of your images, turning the annoyance of a few hundred damage into a lethal affair, with a very real, very dangerous Sand Wraith stabbing away at confused, scurrying heroes. And when they realize that it's the real Sand Wraith, you can chase them down and eliminate them easily with your other skills.

 

Spectre was an incredibly popular hero in DOTA and will likely be one in HoN as well. This Halloween, screw the candy – Play as your favorite sand-swirling skeleton skulker instead!

Last Updated ( Saturday, 17 October 2009 10:48 )
 
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